The Tenfold Luck Team
There is room for more
We are tearing up the corporate playbook, and aim for genuine human connection, creative freedom, and real passion. Join a team where your voice is heard, your well-being comes first, and your craft truly matters.
01 / 06
Game Team
The people who make the thing move.
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Systems, feel, and the frame-by-frame stuff players never name. You care how a jump feels months later.
The last bug you enjoyed fixing →
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Spaces that teach without a tutorial. Blockouts that already feel good before the art lands.
Send one room, annotated →
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Ten ideas a month, nine thrown away. Fast, scrappy, and unbothered about pretty code.
Show the weirdest thing you built →
02 / 06
Software, Systems & Web
Everything the game stands on, and everything around it.
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Editor tooling and pipelines. The unglamorous automation that buys back a day every week.
What did you script once, forever →
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Saves, builds, telemetry and the quiet infrastructure nobody thanks you for until it stops.
The outage you learned the most from →
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Makes the site itself feel like a toy. Canvas, motion, and the small interactions people screenshot.
One page you are proud of →
03 / 06
Art, Audio & Narrative
How it looks, how it sounds, and what it is about.
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Silhouettes that read at 32 pixels and still have a face. Portfolio over resume, always.
Bring the drawing you almost threw away →
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Foley, score, and the silence around both. Audio as a mechanic, not a garnish.
Best sound from household objects →
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Fewer words, arranged better. Barks, item text, and the line that makes a room feel lived in.
Two hundred words of item text →
04 / 06
Quality Assurance & Localisation
The people who find it before anyone else does.
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Reproduces the unreproducible. Writes the report that gets the fix right the first time.
Your favourite bug report, verbatim →
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Romanian and Portuguese first. Not translation, but making a joke land in another language.
A line you had to rewrite, not translate →
05 / 06
Operations & Legal
Scope, contracts, and keeping the lights on.
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Keeps scope honest and the calendar real. You have shipped something small and on time.
Tell me what you cut →
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Contracts, licences and the boring paperwork that stops being boring the day it is wrong.
The clause you always push back on →
06 / 06
Communications & Community
The studio's voice, and the people it talks to.
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Discord at two in the morning. Reads the room before it becomes a thread.
How you handled one bad launch day →
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Devlogs, clips and the thirty seconds that make someone wishlist it. Shows the work, not the hype.
One post that actually worked →
Community team
Community Administrators and Moderators are volunteers who keep the rooms running, across Discord, Reddit and everywhere else the studio has a room. These are not jobs, they are not paid, and they are not counted in the seats above.
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Trusted with the keys. Bots, roles, permissions, and the quiet cleanup after an event.
Something you automated for a community →
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Keeps the rooms civil at two in the morning. Reads a thread before it becomes an argument, and knows when to leave one alone.
Tell us which room you helped run →
There is room for more
Send work you are proud of and one sentence about why this studio. No cover letters, no portals, no take-home tests.